![]() ![]() So with a support pool of 300 my CA HQ will receive a 75% bonus, the two adjacent hexes receive 13% each (I think), and all other hexes get 0% bonus. ![]() The two adjacent hexes split the remainder (75/2 = 37.5 per hex -> 37.5 / 3 = 12.5 = 13) Now all hexes use up 3x as much support pool to grant the same bonus.ĬA: My HQ still receives 75% attack, but instead uses up 225 support pool (75 remaining) Now, let's repeat this scenario in the CA. Then they will split the 125 equally, and each receive 25% bonus. Thats why Forge Points from the Expedition map rewards will be now added directly to the Forge Points bar. Let's say there are 5 adjacent hexes to those 2. We discovered that adding even more Forge Points to the inventories (which are already filled up with packages from Great Building contribution) slows the game down. Then, all adjacent hexes to those hexes split what's left. Then they will each receive 50 of my guild's support pool. Then, all adjacent hexes receive what's left, and split it amongst themselves. In the iron age, it takes 75 support pool to fill up your HQ to 75% atk/def Support pool = 3 per defense GB level in the guild + guild level support pool bonusĮxample: say I am a 5 man guild, and each of us has a level 10 deal castle and level 10 SBC, with a level 0 guild. ![]()
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